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Daz 3D, Blender and more

Creating a Flexible Spline IK Rig with Hooks & Curves

Posted on Published December 7, 2020December 7, 2020 by Nabesaka
Creating a Flexible Spline IK Rig with Hooks & Curves

This tutorial is somewhat an expansion on my previous post about making a Spline IK rig for a banana. I recently helped a friend by applying a rig to a… Adult toy model they wanted to use. Since they don’t want to bug me to rig a model in this style each time I’m making […]

Sticky White Fluids With Metaballs in Blender – Part 2!

Posted on Published June 22, 2020June 22, 2020 by Nabesaka
Sticky White Fluids With Metaballs in Blender – Part 2!

I made a post a little while ago about how to use Metaballs in Blender to make a nondescript white fluid. Since then I’ve worked with metaballs a lot more and have come up with my own technique for making ‘fluids’. I was asked if I could share my technique, so here we go. This […]

Rigging with Spline IK and Empties In Blender 2.8

Posted on Published May 25, 2020May 25, 2020 by Nabesaka
Rigging with Spline IK and Empties In Blender 2.8

Today we are going to take a look at how to use Spline IK, similar to my tentacle tutorial, but in a slightly different way. The intended use for this was a penis, but since I try to keep adult content away from my website to appease my host I will be using a simulate. […]

Simple Rigging of a Tentacle in Blender

Posted on Published May 4, 2020February 24, 2020 by Nabesaka

You have a strange idea involving tentacles, and you have a model, but it has a lot of bones (or maybe none) and you can’t stand the thought of posing all of those bones individually. Well look no further, I’ve got a great and simple way of rigging a tentacle so you can do ‘things’ […]

How to create a Magic Spell particle effect with Blender 2.8

Posted on Published November 10, 2019November 10, 2019 by Nabesaka
How to create a Magic Spell particle effect with Blender 2.8

So you want to know how to create that classic Pixar/Disney-esque sparkle effect for the magic spell your character is casting? Well look no further I’ve got the tutorial for you! Extra Objects Curves Add-on First up, if you want to have your sparkles go in a spiral the easiest way to get a spiral […]

Creating Custom Clothing Morphs in Daz Studio 3D

Posted on Published July 14, 2019July 14, 2019 by Nabesaka
Creating Custom Clothing Morphs in Daz Studio 3D

The very first Daz tutorial I published here was how to make morphs for your character, but I was recently asked how to make morphs for clothing. Specifically clothing they had bought or downloaded. To be honest to process is almost identical, however I wanted to cover it again because there are some differences and […]

Making Fake Fluids Using Metaballs In Blender

Posted on Published July 30, 2019July 1, 2019 by Nabesaka
Making Fake Fluids Using Metaballs In Blender

Today we are going to take a look at how to use metaballs in Blender to fake a fluid that ‘totally’ couldn’t be using for renders of an adult nature. What is a Metaball? First up, just what is a metaball? Well metaballs are objects which ‘merge’ together when in close proximity. This is great […]

Interior Lighting Tips for Daz Studio 3D

Posted on Published June 23, 2019June 23, 2019 by Nabesaka
Interior Lighting Tips for Daz Studio 3D

One of the trickiest parts of any interior based scene is the fact that a path trace renderer such as iRay will generally take quite a while to converge to any acceptable level. There are however some simple tips that can be used to reduce render times quite significantly. Let’s take a look. Lack of […]

How to Eliminate Poke Through in Daz Studio 3D

Posted on Published June 4, 2019June 3, 2019 by Nabesaka
How to Eliminate Poke Through in Daz Studio 3D

Poke Through, or poke-through is the bane of all 3D artists when it comes to using tight fitting clothing. Whether that be stockings, tights (pantyhose), a catsuit or something else, a tiny spot of poke through can pull a sigh out of the best of us. Never fear though there are some ways to prevent […]

How to Import SFM Models into Blender 2.79

Posted on Published June 3, 2019February 15, 2019 by Nabesaka
How to Import SFM Models into Blender 2.79

This tutorial has probably been done a thousand times, but I’m going to give my spin on it. So strap in, buckle up, and let’s get going with how to get a SFM model into Blender. REDxEYE Source Tools To make things simple we are going to use the io_mesh_SourceMDL package from Github. This is […]

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