Using Blender Cloth Simulation For Stills – Tips & TricksPosted on Published April 20, 2023April 20, 2023 by Nabesaka This is less a tutorial and more a small examination of how I’ve been using Blender’s cloth simulation feature to make my renders more realistic or just do most of the posing work for me so only sculpting or tweaking is left. Cloth Simulation Requirements There’s a couple of things you will need here: The […]
Rip & Tear Cloth in Blender with Alpha TexturesPosted on Published February 21, 2023February 20, 2023 by Nabesaka Did you enjoy ripping & tearing in Doom and want to do some in Blender too? Then look no further. I’m going to show you how you can put some ladders in your digital tights (Pantyhose?) or tear up a shirt using Alpha or Opacity textures. Why Rip & Tear With Textures? The main reason […]
Making a Glittery / Sequin Dress Material in BlenderPosted on Published July 22, 2022July 22, 2022 by Nabesaka It’s been quite a while. I know you probably all want to get on with the tutorial so I won’t bore you with life updates, but suffice to say my mental health (like everyone’s I’m sure) has taken a beating over the last year or so. I recently made a render with Tifa wearing a […]
Soft PVC Plastic in BlenderPosted on Published March 24, 2022March 24, 2022 by Nabesaka I recently wanted a PVC plastic material for a render and after looking around realised that the majority of materials are focused on hard plastic and not the soft flexible PVC you might make clothing or bags from. With that in mind why not come along on an adventure and take a look at my […]
Making a Simple Tentacle in BlenderPosted on Published February 28, 2022February 28, 2022 by Nabesaka So you need a simple tentacle? We’re talking simple in style, not overly detailed and easy to use. Look no further than this quick Blender tip. This guide was written using Blender version 3.0.1 but the technique used should work in most versions from 2.8 on-wards, if not earlier. Curves & Bevel to the Rescue! […]
Importing Daz Props into Blender 2.9Posted on Published February 8, 2021February 6, 2021 by Nabesaka You’ve got your scene in mind, and now you need some props pronto. Importing Daz props is a good method to get a large array of good quality props. Daz props are widely available whether they be humanoid, non-humanoid, environmental and general props and for the most part are very affordable. How do we get […]
Creating a Flexible Spline IK Rig with Hooks & CurvesPosted on Published March 2, 2021December 7, 2020 by Nabesaka This tutorial is somewhat an expansion on my previous post about making a Spline IK rig for a banana. I recently helped a friend by applying a rig to a… Adult toy model they wanted to use. Since they don’t want to bug me to rig a model in this style each time I’m making […]
Sticky White Fluids With Metaballs in Blender – Part 2!Posted on Published June 22, 2020June 22, 2020 by Nabesaka I made a post a little while ago about how to use Metaballs in Blender to make a nondescript white fluid. Since then I’ve worked with metaballs a lot more and have come up with my own technique for making ‘fluids’. I was asked if I could share my technique, so here we go. This […]
Rigging with Spline IK and Empties In Blender 2.8Posted on Published May 25, 2020May 25, 2020 by Nabesaka Today we are going to take a look at how to use Spline IK, similar to my tentacle tutorial, but in a slightly different way. The intended use for this was a penis, but since I try to keep adult content away from my website to appease my host I will be using a simulate. […]
Simple Rigging of a Tentacle in BlenderPosted on Published May 4, 2020February 24, 2020 by NabesakaYou have a strange idea involving tentacles, and you have a model, but it has a lot of bones (or maybe none) and you can’t stand the thought of posing all of those bones individually. Well look no further, I’ve got a great and simple way of rigging a tentacle so you can do ‘things’ […]