Rigging with Spline IK and Empties In Blender 2.8Posted on Published May 25, 2020May 25, 2020 by Nabesaka Today we are going to take a look at how to use Spline IK, similar to my tentacle tutorial, but in a slightly different way. The intended use for this was a penis, but since I try to keep adult content away from my website to appease my host I will be using a simulate. […]
Simple Rigging of a Tentacle in BlenderPosted on Published May 4, 2020February 24, 2020 by Nabesaka You have a strange idea involving tentacles, and you have a model, but it has a lot of bones (or maybe none) and you can’t stand the thought of posing all of those bones individually. Well look no further, I’ve got a great and simple way of rigging a tentacle so you can do ‘things’ […]
How to create a Magic Spell particle effect with Blender 2.8Posted on Published November 10, 2019November 10, 2019 by Nabesaka So you want to know how to create that classic Pixar/Disney-esque sparkle effect for the magic spell your character is casting? Well look no further I’ve got the tutorial for you! Extra Objects Curves Add-on First up, if you want to have your sparkles go in a spiral the easiest way to get a spiral […]
Making Fake Fluids Using Metaballs In BlenderPosted on Published July 30, 2019July 1, 2019 by Nabesaka Today we are going to take a look at how to use metaballs in Blender to fake a fluid that ‘totally’ couldn’t be using for renders of an adult nature. What is a Metaball? First up, just what is a metaball? Well metaballs are objects which ‘merge’ together when in close proximity. This is great […]
How to Import SFM Models into Blender 2.79Posted on Published June 3, 2019February 15, 2019 by Nabesaka This tutorial has probably been done a thousand times, but I’m going to give my spin on it. So strap in, buckle up, and let’s get going with how to get a SFM model into Blender. REDxEYE Source Tools To make things simple we are going to use the io_mesh_SourceMDL package from Github. This is […]