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Daz 3D, Blender and more

Simple Rigging of a Tentacle in Blender

Posted on Published May 4, 2020February 24, 2020 by Nabesaka

You have a strange idea involving tentacles, and you have a model, but it has a lot of bones (or maybe none) and you can’t stand the thought of posing all of those bones individually. Well look no further, I’ve got a great and simple way of rigging a tentacle so you can do ‘things’ […]

How to create a Magic Spell particle effect with Blender 2.8

Posted on Published November 10, 2019November 10, 2019 by Nabesaka
How to create a Magic Spell particle effect with Blender 2.8

So you want to know how to create that classic Pixar/Disney-esque sparkle effect for the magic spell your character is casting? Well look no further I’ve got the tutorial for you! Extra Objects Curves Add-on First up, if you want to have your sparkles go in a spiral the easiest way to get a spiral […]

Creating Custom Clothing Morphs in Daz Studio 3D

Posted on Published July 14, 2019July 14, 2019 by Nabesaka
Creating Custom Clothing Morphs in Daz Studio 3D

The very first Daz tutorial I published here was how to make morphs for your character, but I was recently asked how to make morphs for clothing. Specifically clothing they had bought or downloaded. To be honest to process is almost identical, however I wanted to cover it again because there are some differences and […]

Making Fake Fluids Using Metaballs In Blender

Posted on Published July 30, 2019July 1, 2019 by Nabesaka
Making Fake Fluids Using Metaballs In Blender

Today we are going to take a look at how to use metaballs in Blender to fake a fluid that ‘totally’ couldn’t be using for renders of an adult nature. What is a Metaball? First up, just what is a metaball? Well metaballs are objects which ‘merge’ together when in close proximity. This is great […]

Interior Lighting Tips for Daz Studio 3D

Posted on Published June 23, 2019June 23, 2019 by Nabesaka
Interior Lighting Tips for Daz Studio 3D

One of the trickiest parts of any interior based scene is the fact that a path trace renderer such as iRay will generally take quite a while to converge to any acceptable level. There are however some simple tips that can be used to reduce render times quite significantly. Let’s take a look. Lack of […]

How to Eliminate Poke Through in Daz Studio 3D

Posted on Published June 4, 2019June 3, 2019 by Nabesaka
How to Eliminate Poke Through in Daz Studio 3D

Poke Through, or poke-through is the bane of all 3D artists when it comes to using tight fitting clothing. Whether that be stockings, tights (pantyhose), a catsuit or something else, a tiny spot of poke through can pull a sigh out of the best of us. Never fear though there are some ways to prevent […]

How to Import SFM Models into Blender 2.79

Posted on Published June 3, 2019February 15, 2019 by Nabesaka
How to Import SFM Models into Blender 2.79

This tutorial has probably been done a thousand times, but I’m going to give my spin on it. So strap in, buckle up, and let’s get going with how to get a SFM model into Blender. REDxEYE Source Tools To make things simple we are going to use the io_mesh_SourceMDL package from Github. This is […]

Adding Bloom with Affinity Photo to Daz Studio 3D Renders

Posted on Published June 3, 2019February 5, 2019 by Nabesaka
Adding Bloom with Affinity Photo to Daz Studio 3D Renders

Bloom is something I’ve seen divide opinions. When used properly I think it can be used to great effect. It can, however, be horribly misused. With all that being said, today we are going to take a look at how you can add bloom to your image using Affinity Photo. Why Not Use iRay Bloom? […]

Tips for using Heels in Daz Studio 3D

Posted on Published June 3, 2019January 23, 2019 by Nabesaka

One of the trickiest parts of working in Daz Studio, is when you want to have the model wear heels. The first problem is getting a set of heels that are well fitted and well made. I can tell you from experience making heels is not easy, but a well modelled pair with morphs for […]

Using iRay Canvas for Depth of Field in Daz Studio 3D

Posted on Published June 3, 2019August 27, 2018 by Nabesaka

iRay has a lot of features including the ability to add Depth of Field with the camera. Honestly Depth of Field should always be added via the camera, if at all possible. However you might want more control during post processing or might want to try an unrealistic DOF a traditional camera cannot achieve. I’ve […]

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